littleuf.blogg.se

The sims 3 cc magic added a cache folder added to mod folder
The sims 3 cc magic added a cache folder added to mod folder











the sims 3 cc magic added a cache folder added to mod folder the sims 3 cc magic added a cache folder added to mod folder

Library - Sims and lots that you've installed. SavedSims - Saved Sims that are in the SimBin Recorded Videos - Videos taken in-game using the V key. Screenshots - Photos taken in-game using the C key.

the sims 3 cc magic added a cache folder added to mod folder

UserPresets.package - Saved colors, patterns and textures WorldCaches - Cache files for your installed custom and Store towns. Thankfully I figured out what was causing the hubbub. A reinstall of the game wouldn't have affected a thing except waste time. Somehow, not sure how, The Resource.cfg in the mod folder got messed up. I had already 2 other Sims 3 file folders, and each file folder acted different from the others when booting the game. I ended up going file by file throughout my folders (took FOREVER) to find any differences other than CC and installed content. I didn't find anything at first, because I ignored the Mods folder thinking that all the mods folders would just have the same general mods and cc. They all looked completely different and I edited the one on the "real" Sims 3 and.boom. I now know how TSR CC is loaded into the game. Still didn't figure out how CC Magic got booted though.which I guess is okay since I figured out how to work TSR Manager. #THE SIMS 3 CC MAGIC ADDED A CACHE FOLDER TO MOD FOLDER HOW TO# I guess if I reinstalled CC Magic, they would edit the. cfg file for their content to be read by the game, so I'm pretty sure that if I wanted to go back to CC Magic for whatever reason, that I would be able to figure that out with the same solution that fixed TSR CC.You can check within your live game whether every scripting mod is accounted for.Įxample of how you can organize your Mods/CC folders, sub-folders can be added to further organize your content:Įvery time you add, delete, or remove a mod from your Packages and/or Overrides folder, you must delete your scriptCache.package file. That doesn’t necessarily mean that they won’t be loaded though. * The pop-up notification can only display a limited amount of scripting mods so it’s possible that some scripting mods will not be listed. * Core Mods may be listed, although it will depend on which area of the Game’s Scripting Core Files, the developer has changed. * Custom Content (Clothing / Shoes / Hair / Furniture / Appliances / Cars / Other miscellaneous items) will not show in the pop-up notification either because they are treated as “Objects” by the game. * Tuning Mods, Sliders and Skins won’t show in the pop-up notification, as they are mods that replace tunable game files, within the game engine (ITUN, _XML, JAZZ and some others). You should see a pop-up notification with a list of scripting mods you have installed.

the sims 3 cc magic added a cache folder added to mod folder

  • #THE SIMS 3 CC MAGIC ADDED A CACHE FOLDER TO MOD FOLDER DOWNLOAD#.
  • #THE SIMS 3 CC MAGIC ADDED A CACHE FOLDER TO MOD FOLDER MODS#.
  • #THE SIMS 3 CC MAGIC ADDED A CACHE FOLDER TO MOD FOLDER INSTALL#.
  • #THE SIMS 3 CC MAGIC ADDED A CACHE FOLDER TO MOD FOLDER HOW TO#.












  • The sims 3 cc magic added a cache folder added to mod folder